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Here are a few selected games and projects I developed in a team or by myself during my studies in game design. The projects last from the 2nd to the 7th semester. Feel free to explore the details of the development and design process of each work.
The player assumes the role of a teddy bear, who fight against the nightmares of his child. My role: level design, 3D-modeling and texturing, animation, concept art
A Coop-Escape-Game in which you have to solve all puzzles to escape from a scary apartment. My role: 3D-modeling, environment design, texturing, intro
A level in Half Life 2 which would storytechnically fit to the original game, build in the hammer engine. My role: level design, environment design, narrative, dialogs
A painting from Picasso which I reconstructed in 3D to discover it through AR image tracking. My role: solo project
A simple 3D casual game for mobile devices in which you can build a tower to reach the score. My role: game design, 3D-modeling, texturing, UI design
Mixed-Up Tales is a 2D puzzle card game inspired from tic-tac-toe with the common fairytale characters. My role: texturing, animation and effects
© 2022 Youssef Jammoul
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